#ifndef _PICKER_TRAY_H_
#define _PICKER_TRAY_H_

#include "render_target.h"
#include <vector>
#include "button.h"
#include "player.h"

class PickerTray : public RenderTarget, public EventTarget
{
public:
	Player &player;
	PickerTray(Player &myPlayer);
	
	static void staticButtonClick(void *obj, Button *button);
	void ButtonClick(Button *button);
	static void staticProgressUpdate(void *obj, Timer *timer);
};

#endif